Armored Core: For Answer

61xYUkhrxaL. SL160  Armored Core: For Answer

  • Fight COLOSSAL military vehicles in beautiful, expansive environments.
  • Play almost any mission cooperatively with a friend online
  • Influence the outcome of the war by choosing your own path and by selecting the faction(s) you will help along your epic adventure
  • Customize your mech with hundreds of parts and weapons, a killer paint job, and decals, and find the right combination of weapons and armor that will help you take down COLOSSAL enemies.
  • For the first time in the series: Cut your way inside COLOSSAL armoured vehicles and destroy them from the inside out.

Product Description
Massive development and aerial pollution have been harming the planet. People recognize how little time is left until the end of the world. Thanks to their massive amount of military strength, The League corporations are in control of the planet’s infrastructure and their people are living in the air to avoid the contamination. The ORCA, forced to live on the surface of the polluted planet, organized the resistance and have amassed a formidable arsenal. As a mercenary armed with cutting edge military robot technology, choose your side and defeat the other factions by taking on GIANT Mechanical weapons…. More >>

Armored Core: For Answer

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5 Responses to “Armored Core: For Answer”

  1. The only other Armored Core game I’ve ever played was the original and I really enjoyed it. However, things have dramatically changed since then. It’s a bit overwhelming at first to try and find the right equipment for your mech and you’ll tend to spend more time in the shop optimizing your mech than actually playing. You can however build pre-designed mechs once you defeat them in combat in missions or in the arena.

    Playing the original helped me learn the controls initially, but it can be difficult if you build a light mech meant for agility instead of a heavy tank which can take a beating.

    Haven’t tried playing online with others in the co-op mode because I lost interest in the game pretty quick.
    Rating: 2 / 5

  2. The entire Armored Core series of games have always centered around large robots, infinitely customizable, and pilotable in multitudes of environments on various genres of missions. AC:For Answer definitely fits this pedigree and looks amazing. However, there are some serious flaws in this game that ruin the fun and remove this from the Must Play list of the casual gamer.

    1. Camera: The camera angle is just a LITTLE too close to the player unit to be useful. You get a very narrow range of forward vision, so you’ll constantly be straining to see what’s directly ahead of your unit. The WORST part is that the right analog stick, used to look around, becomes extremely hard to use during duels with other ACs. Since those ACs strafe in a circle around your AC constantly and since they often have nicer boosters than you do, you spend 90% of your duel time trying to simply FIND the enemy with the camera spinning around. You spend the other 10% of your time locating the enemy and then waiting for missile lock. You’ll spend quite a bit of time getting nailed by energy blasts and gunshots from behind, the side and everywhere you can’t see.

    2. Difficulty: Some missions are so easy, they’re laughable. Others are so difficult, you’ll die within seconds and not know why. The best one is where you get a VOB (booster) unit strapped to your back and rocket towards a large target while supporting units fire at you. Since you can’t maneuver well, you take 5 hits and the mission’s over. Lather, rinse, repeat.

    3. Infinitely customizable, but…: There are thousands of combinations to choose from and each part can be further tuned with units of FRS memory, which is awarded for completing missions. However, out of the many combinations of equipment, only a few certain assemblies have any chance of surviving missions. Since there is no advance way to know just how long a mission will be or how many enemies you’ll face, it’s nearly impossible to plan a weapons loadout that would suit the mission until you play through it. To prevent this, specialty loadouts (i.e., all beam energy or all missle) are best shelved until the replay. I found the most success with a balanced loadout.

    4. SLOWDOWN: On a lot of the missions when things get crazy, I saw my framerates drop to nothing. Arms Forts are HUGE and MASSIVE fortresses that spray missles all over the place (99% of them will unerringly home in on you) and when you rush up on one to destroy it, expect your framerates to drop to an almost unplayable level. I am not sure if installing the game to the PS3’s hard drive ameliorates this, but it’s horrible to see the PC gaming experience come to the PS3…

    In all, this game is good for the hardcore fans and for anyone who enjoys spinning the camera around like crazy. For the casual gamer, though, this game is not enough fun and too much annoyance to be worth a purchase.
    Rating: 3 / 5

  3. Armored Core is a long running series by FROM Software, often criticized for its lack of change over the years. How accurate this criticism really is likely depends on who you’re asking, but to be fair, it is true the basic premise of any AC game is the same: Build a giant robot, blow stuff up for money, use the money to further build your giant robot. Suffice to say if you’re interested in an Armored Core title, you’re probably interested in tinkering, and blowing things up with a giant robot, or in this case, an Armored Core NEXT.

    For starters, lets talk about what’s new here. Now, personally, the last Armored Core game I played was that of AC3, and I skipped over Silent Line and 4. Quite a bit is different in this incarnation of the series, but personally, I find almost every change to be a good thing. Gone are the Ravens of AC2 and 3, the mercenaries are now known as Lynx. The bizarre sci-fi plot-lines are toned down in favor of a greater emphasis on politics. Most of all, though, the slower pacing of the older AC titles has been completely altered thanks to a few select additions to how your Core controls, primarily, Quick Boosting.

    Armored Core has always had a somewhat arcade feel to its missions, but it’s also been a little slower in the past. With AC:FA, your Core can fly about with easy, rapidly boost across the field, and still have enough energy to launch a barrage of energy weapon fire. Your normal boosting will likely not even phase your energy bar, leaving most of your energy consumption to the newer Quick Boosting, which allows for an instant dash in a specified direction, or even a rapid turn, something which required a shoulder part in the past. Some, like myself, really like this heightened feel of speed and the depth of the system through what has come to be called “Quick Boost Chaining” or “Cancelling” allowing you to rapidly string together several boosts to avoid a lot of enemy fire, while closing in on a target. Still, there are some older fans of the series that dislike the shift, feeling that it’s too action oriented and lost some of the tactical presentation of the past. It’s a rather odd split, and one fans may wish to be aware of, but if you’re new to the series, this likely wont bother you in the least.

    What’s also new here, is online Co-Op. Most missions in AC:FA allow you to co-op with others, be it friend, or complete stranger. You can set up a lobby for a select mission, invite others to join, or leave it open to whoever comes across it. Once in the mission, you’ll be working together with your partner to clear the level. This does tend to make missions easier since you have two players working to clear the level, but it’s also a lot of fun to team up with friends. It’s a first in the AC series, but it’s also a really solid addition. Though, if you’re feeling more competitive, you can also take your AC into online versus to battle it out with other players. It should be noted that co-op is online only, but versus can be done locally, as well as online.

    The story of the game, as with any AC title, is very fragmented. In order to get into the true depth of the plot, you’ll have to explore almost every ending, and try to complete as many of the 42 missions as possible. This is one detail you may enjoy, or dislike. On the one hand, it would be nice to see a more explored plot-line, but on the other, you’re a mercenary, and this style of storytelling is fitting of your role within the plot. There are plenty of missions, with a nice amount of diversity to go through, each giving a nice bit of briefing before hand, and there are several forks you can take to shift the direction of the story, or rather, the direction you take within the story adding to the replay value. If that’s not quite enough for you, AC:FA does keep the classic Arena, or in this case, Order Matches, allowing you to battle against a single AC for money, and ranking. As you work up in the ranks, you’ll be awarded more money, and possibly even parts from your defeated foes, allowing for further customization of your AC.

    Speaking of customization, there is enough here to make you dizzy. In true AC tradition, you can fine tune almost every aspect of your Core. Legs, arms, body, head, arm weapons, shoulder weapons, back weapons, main boosters, side boosters, generators, FCS units, and even stabilizers. If there is a part of your Core that changes its performance, you can tweak it. There are some things in the older games that aren’t present here, such as cooling devices as you’ll no longer have to worry about overheating, but all in all there are a ton of options. You can make anything from a hover-tank with twin grenade launchers, to a lightweight, bipedal robot with dual arm blades, and everything in between. If that’s not enough, the paint and decals are also heavily customizable. You can color your AC just about any way you please, create custom decals and slap them all over, and do just about anything to get a Core looking exactly how you want it too. If you’re a fan of tweaking, you wont be disappointed here. If, however, you’d rather just get into the action, you can use any number of designs you’ll acquire throughout the game to do the assembly for you. Still, if you’re not into tweaking, there’s a good chunk of this game you’ll completely miss out on, because tweaking is one of the central elements of the AC series.

    So what is wrong with this game? Well is carries the same flaws as most of the series. The visuals for the Cores, Arms Forts, and various mechs in the game are great, but the environments leave a lot to be desired. The various forms of destruction you can cause do look good, but when you’re just blowing up a building in an otherwise empty sand field, there’s certainly something missing. The difficulty is also very erratic, causing you to struggle with one mission, only to breeze through another, and this even carries over into the Arena matches. If you’d prefer a more traditional learning curve, this will definitely put a few dents in the experience. I wouldn’t consider these faults to be a game breaking experience, but they are worth taking note of.

    All in all this is probably my favorite out of all the Armored Core games I’ve played. A single play through the story will clock in around ten hours, but with multiple endings, Hard mode, and all the various parts to collect there is a lot of replay value. Not to mention the online mechanics adding to experience. Unfortunately, being such a niche title, it can sometimes be difficult to find other players online, but if you get a friend to pick it up as well, that should easily be resolved. It’s not perfect, but if you’re looking to cause some chaos with a giant robot that you’ve spent hours tweaking, and customizing to your designs, then you’ll find plenty of fun with Armored Core: For Answer.
    Rating: 5 / 5

  4. I have been a fan of the Armored Core series since the Playstation One, so some may find this review to be slightly biased. I primarily purchase the Armored Core games to fill a Tech craving that I have. The customization in this game is excellent and makes it easy to create sharp looking Armored Cores. The game play is average, but for those who like the satisfaction of taking out home-made mechs this game is top dog. [...].
    Rating: 4 / 5

  5. I’ve played probably every other armored core out there. First AC1, then AC1:PP, AC2, AC3, and AC:Nexus. Finally this.

    After AC2, the series really started to get dull. Why so many expansion packs? I don’t feel like dishing out the money for all of that, and the changes weren’t really that substantial.

    AC:For Answer is one of my new favorites. The story isn’t as spacey as AC1 and AC2, and aren’t really as cool with regards to alien technologies and people going mad with power to create super robots. Instead AC:FA is more psychological. The story of the cradles (large aircraft housing millions of people to live above the polluted atmosphere) at war with the people living on the polluted surface, is somewhat interesting. But what sets this one apart, are the different endings. I haven’t completed all of them, but I think theres about three, depending on which missions you take for which factions. If you chose the bad-guy path, you’ll have the good guys trying to kill you once and for all, calling you things like murderer and animal that just knows how to kill. Its pretty depressing, but I liked it.

    Controls: Controls are bad, real bad. But that’s when you change them. Like the armored cores, the controls are near completely customizable. I changed the fire buttons to the top bumpers like a first person shooter to make aerial combat MUCH easier. Once you adjust them for yourself, you’ll be comfortable with them and they’ll become second nature.

    Graphics: The water is gorgeous, the AC’s are gorgeous, the way the boosters send ripples of hot air out and distort the light is gorgeous. The guns are gorgeous. The environments are ghostly quiet and barren.

    Well this shouldn’t really be a surprise to anyone whose played armored core. Same old same old. If you were fine with the originals, then this shouldn’t be much of a problem. Environments with water are very pretty though, simply because the water looks so good.

    Gameplay: Its a lot of fun. Compared to the older games, its MUCH faster. The emphasis this time is on flying, so you get much more boost power and endurance. Walking on your AC’s legs is almost suicidal. You go way too slow to do anything useful. So the majority of your time will be spent horizontal boost-skating. Maps are a lot of fun. Boss battles are pretty epic. AC has always had large bosses, but these take the cake. They’re not just large flying statues with lots of guns anymore, they’re actual animated machines with moving parts. Sorta like shadow of the colossus if you’ve ever played that. This one is probably the most fun of any of them as far as combat goes. Also big plus for me, they give you all sorts of equipment that make it easier to laser-blade someone. So building a ninja robot that uses only laser blades is actually feasible in this iteration.

    Multiplayer: 2 player split screen vs, 2 player lan/online coop, 2-8 player lan/online. Team death matches, respawning, plenty of maps. The multiplayer is excellent. And 4vs4 is very cool. Unfortunately for ps3, not too many people play it online from what I’ve seen other than the Japanese. Even then not many play it online (1-4 servers at most?). But if you host a server you should have some people join. There just aren’t any dedicated servers available, so it takes a little patience.

    Best armored core? Action is the best, weapon selection is the best, tuning and customization is dumbed down in some respects but more complicated in others. The story is about on par with the originals. It has its ups and downs. But It is different enough from the older ones that its worth a buy. I haven’t played AC4, didn’t catch my interest. But AC:FA was definitely worth buying for myself.
    Rating: 4 / 5

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